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3D composition with HDRi background

In this video I explain how to use a file I created to make the composition of an 3D object with a HDRi background in cycles.

Download .blend file

Music by: PATROUX
HDR images from: sIBL

Here are some examples of what you can do with this file

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Realistic interior scene – Bedroom Cycles 2.64

I’ve updated the bedroom scene with cycles to the blender version 2.64.

Download .blend file and textures

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Ciclos Town – Test02a (1000 cars)

While it finishes rendering the 1000 cars animation I decided to put here the car to download.
In this test I used the “Object Info / Random” node to create a variety of cars, using only one car, one material, one texture and the magic o Cycles.
Let me try to explain how I did this.

The different shaders of the different parts of the car are determined by the texture alpha chanel, then cycles uses those values to choose the right shader for each part.

The car paint style is randomly choose between 6 uvmaps. The colors uses a similar method, also using the Object Info Node Cycles choose between 10 colors.

Then using the duplifaces I can create as many cars I want. Unfortunately the variation that creates is limited, because I can only get one random value per object. The ideal was that each Object Info node generates a different random value based on the object, but I don’t know if this is even possible to do /my knowledge of C is very limited and I don’t want to bother cycles developers with this, they already have a lot of work to do).

Download .blend (simplified version of the 1000 cars)

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Ciclos Town – Test01a (100 characters)

First duplifaces test using cycles. In total 100 characters, 10 different duplicated 10 times each.

GPU used: Nvidia 450GTS with 1GB DDR5

statistics (memory used / total time / time cycles preparing the scene)
with duplifaces: 118 MB / 55 sec. / 3 sec.
with normal duplications: 282 MB / 1.05 min. / 16 sec.

Clearly with duplifaces cycles uses a lot less memory and take a lot less time to prepare the scene before rendering.
More tests to come before the final test (an entire city).

Download video: Ogg format

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Ciclos Town – Male Characters

Here you have a collection of 10 characters that I will use in a cycles test.
The objective of this test is to see the object duplication capabilities of cycles, both in terms of memory use and render time. There’s some thing I still have to do before starting with the final test, like female characters, trees, houses, cars, etc.
This characters are very basic, and they also have a basic rig, but functional and you can use them for anything you can.
I got inspiration from Daniel Martinez Lara characters style.

Download .blend file with the 10 characters

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Blender Tutorial – Bake Ocean Simulation

In this tutorial I try to explain an method to bake blender’s ocean simulator.
Music from The Kyoto Connection

Download video: WebM format

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Spaceship – Animation 02

A simple animation of the spaceship I did with blender/cycles.
Sounds are from freeSFX

Download video: WebM format, MP4 format

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Lambreta XP70 – Animation 01

Just a quick animation of my Lambreta.
Special thanks to Hugo Ferreira for creating the camera animation and to Renderfarm.fi and their contributors for rendering the animation.

Download video: WebM format, MP4 format

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Albert and Al’Pock

A character I did, based on Anabela Faria concept, for April 2012 BlenderPT contest.
There are two versions of the same character, one is 100% based on the concept and another is a Spock version.

Download .blend files
Download video: WebM format, MP4 format


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Spaceship – Update 1

Here is an update of the progress of the space ship, that now it has a name “Caravela PT/1143″. I will probably make some more changes on the texture, but this is the base for the final one.

Download video file: WebM format

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