Posts Tagged ‘ rigged

Lambreta XP70 rendered with Cycles

At last I’ve finished this futuristic motorcycle based on a Lambreta design. I’ve used Cycles for the final render.
In the normal scene file there are three different scenes. One the scene itself, another to render only the lights and one for the composition (all render files are included).
The montage file also have three scenes. One to render only the motorcycle, another for the shadows and another one for the lights, the composition is made in the scene named “mota”.

The background image is from travfotos and you can download it at http://www.fotopedia.com/items/flickr-3920728321 (not included in the file)
The textures are from PlainTextures
The HDRI environment map is from OpenFootage

Download .blend files

Blender 3D – Lambreta XP70 – Rig Test 01

Just a rig test of my Lambreta XP70 created with Blender.

Download video file: WebM format

Blender character 03 – walkcycle

This is my 3rd character, and probably the base model for the main character of the short. This time I’ve created a walk-cycle animation.
I’m still fighting with the weight-paint and the movement have some problems, but I think with time I can improve this. I could not add hair to the character, at least particles hair, I need to look for another solution.

Download blender file

Download video files: OGG format, MP4 format

My 2nd character, this time rigged

This is my 2nd character that I’ve created with blender 2.5. This is the first that I’ve rigged, it has some issues with the weight paint but I’m still learning.

The foot rig is based on Tob’s tutorials
The hand rig is based on Jonathan Williamson’s tutorial (original tutorial in Russian from Dimetri)

Download blender file